Putting in the extra time to figure out the v-ray issue really paid off - I don't think this model would be nearly so successful if the reflective surfaces and glass had remained flat and undifferentiated.
The joys of prototyping - you construct your object only to discover what doesn't work. No worries, this is the best part - this is the FIX. I ended up identifying many fixes from the first object that I put together. In fact, I ended up starting a new prototype because there were so many issues - size, durability and fragility being the leading issues. Floppy So I remodelled the car, looking for more opportunities to reduce roof weight and increase lateral stability - including sizing down. The new size was already much more stable vertically Issues I identified with the new model: swoosh tabs - the tabs are bigger than the piece itself - will make the tabs much smaller long tabs in places that needed cutting down Adding tabs I'm still much happier with this (slightly wonky) prototype. It looks like my car, and it's pretty accurate. I look forward to completing it today, finishing up the wheels and showing it in class on Monday
I was really intrigued by the modelling possibilities of the Rhino tools we have learnt over the last few months - previously I would have expected to return to mesh modelling to create something this organic. Knowing that I had moved beyond simple geometric shapes, I wanted to create a ring that felt more handcrafted and less shapebased. I found the diameter I wanted to use, and created a second circle to indicate the exterior periphery - that gave me the inner and out limits of the wibbly branch shape. After flowing my shape around the exterior circle, I made sure it had several contact points along the inner circle so it would brace against the finger surface. I then assigned some materials and rendered the above. Proofing is important, so I also proofed through make2d and print settings. shapeways highlighted some of the thinner sections - but I was expecting those to be on the delicate end and I'm not super concerned about it - switching it from plast...
I think it's safe to say that the render machine hates me. Case in point: in render, the inside of the light assembly does not render? But it's fine when I snip it directly from rhino? Changing the angle of the light does nothing, and I'm working at final quality so I'm a bit stumped. I'm going to keep searching for a solution though. Render two came out a bit better- I futzed with the iors on some materials, changed some reflectivities and was able to get some advice from a CAD technologist - I will continue to mess with the ray tracing options and adjust the textures. It's just not an acceptable solution for the interior chrome details to be one washedout plane.
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