Posts

Showing posts from February, 2021

Papercraft Concepts

Image
I spent a lot of time considering the papercraft project. After thinking about meaningful object, I decided to explore some car parts to see how feasible building a papercraft car could be for me in Rhino 6. A tire form An axle  Gear Shift Car Seat A portion of a console Knob I also explored some other meaningful shapes/ structures.  Bone Coffee Cup Dip Pen Cathedral Tower

Zapped Brain, Again

Image
  Reading week brain-zap is real. I tried to get to this project earlier in the week but in the end I had to rely on my class notes to get this project rolling.  I futzed around with some shapes, but ultimately decided that it was all about the classic raygun.  I was pretty happy I remembered how to plane cut, extrude and cap. I cut an ellipses down into a really versatile shape that I ended up using as fins, handle and as a negative space to slice vent ports in the back.  Overlapping the same shape, splitting and joining allowed me to create a trigger and trigger guard.  In the end I was fairly pleased with the ray gun, and the notes that had jogged my memory, I expect to continue learning more as I explore tools with upcoming projects.

Mâché-do About Paper

Image
Papercraft - modern, ancient. An accessible material that can produce impressive sculptural work but also can require an almost inaccessible amount of time, energy and patience. A two dimension writing surface co-opted in three dimensional art. There's a wide field of work being produced with an assortment of tools aided by many types of paper available, and it becomes clear that papercraft isn't necessarily a unified practice, but instead on overarching term in which many sub-categories exist using the same material with different tools to different ends.  Vincent Tomczyk  is a papercraft artist who has been documented by Colossal  for their extremely life-like paper objects that mimic everyday items - clothing, seating, utilitarian objects. In their own artist statement , Tomczyk describes the use of these objects to connect and to recapitulate the emotional essence of the original in a functionless simulacra. Many of the objects are well-worn, hinting at a history of use tha

It's the End of the World as We Know It - Milestone One

Image
  I can't say I expected the journey of Apex Predator to end up here - slick and sleek. But this week we began to reassemble our creations in Rhino 6, assigned them materials, staged them, lit them and hit that magic render button.  I was impressed. By this point I am comfortable in meshmixer, and that made this process a lot more streamlined. I've always been a bit of a perfectionist, and it took a while to polish up the objects, import them and align them just so.  But it was worth it. Materials were a lot of fun - I even went looking for extra .rmtls online. The leather look was a nice addition to the predator.   It was pretty cute just plain, on a white surface with ambient skylight or studio setting light.  But we could get gnarlier and add to the scene with more finesse- so I changed up the setting colours and set up a point light and a slightly tinted spotlight. I liked the studio light effect as it highlighted the metal and oil textures. Leaning into those textures was