I was really intrigued by the modelling possibilities of the Rhino tools we have learnt over the last few months - previously I would have expected to return to mesh modelling to create something this organic. Knowing that I had moved beyond simple geometric shapes, I wanted to create a ring that felt more handcrafted and less shapebased. I found the diameter I wanted to use, and created a second circle to indicate the exterior periphery - that gave me the inner and out limits of the wibbly branch shape. After flowing my shape around the exterior circle, I made sure it had several contact points along the inner circle so it would brace against the finger surface. I then assigned some materials and rendered the above. Proofing is important, so I also proofed through make2d and print settings. shapeways highlighted some of the thinner sections - but I was expecting those to be on the delicate end and I'm not super concerned about it - switching it from plast...
Well, we made it to semester end. Our chess set designs were finalized, and we booked times into the lab to print. I had known from the beginning that I wanted to lean strongly into 3D printings ability to construct a layered intricate product that could self-support - I had handled the example prints in the lab and really got a sense that this was a rigid lightweight plastic that would hold itself up as long as I gave it a sufficient base and stayed mindful of its gravity center. I love that 3d printing can create these spire-like hollow forms, with peekaboo cutouts between forms so I hoped to bring that into my print. Whilst these designs are possible in wood or clay from a technical sculptural standpoint, I do think they work best in print and showcase what I admire about the material. I blogged my concepts previously - but this was the winning concept Concept sketches Peer feedback went well - I had some trouble deciding between the dinosaur concept and the man who was d...
I think it's safe to say that the render machine hates me. Case in point: in render, the inside of the light assembly does not render? But it's fine when I snip it directly from rhino? Changing the angle of the light does nothing, and I'm working at final quality so I'm a bit stumped. I'm going to keep searching for a solution though. Render two came out a bit better- I futzed with the iors on some materials, changed some reflectivities and was able to get some advice from a CAD technologist - I will continue to mess with the ray tracing options and adjust the textures. It's just not an acceptable solution for the interior chrome details to be one washedout plane.
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